Octopus app stopping and closing games(wild rift)

Here’s the error code and logs :


Build fingerprint: ‘Xiaomi/raphael/raphael:10/QKQ1.190825.002/V12.0.6.0.QFKMIXM:user/release-keys’
Revision: ‘0’
ABI: ‘arm64’
Timestamp: 2021-09-01 12:24:52-0500
pid: 8540, tid: 8566, name: Thread-2 >>> com.android.vending <<<
uid: 10392
signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 0x7f02ccaac8 (*pc=0x19baf7c4)
x0 0000000000000000 x1 0000007e71452280 x2 0000007e18a8e328 x3 0000000000000000
x4 230ba30800000000 x5 ffffff0000000000 x6 61642f4e040c1000 x7 00100c044effffff
x8 000000000000004f x9 199abfb6c1be0e1e x10 0101010101010101 x11 0101010101010101
x12 000000000000000b x13 ffffffffffffffff x14 ffffff0000000000 x15 ffffffffffffffff
x16 0000007f02cecbe0 x17 0000007f02ccaac0 x18 0000007e185ce000 x19 0000007e18a8e328
x20 0000007e18a8f020 x21 0000007e71452280 x22 000000001469dff8 x23 0000007e18a8f020
x24 000000001469e300 x25 0000000014687b70 x26 0000000000000165 x27 0000000000046203
x28 0000000000000060 x29 0000007e18a8e310
sp 0000007e18a8d2e0 lr 0000007e19baf6f8 pc 0000007f02ccaac8

backtrace:
#00 pc 00000000000c1ac8 /apex/com.android.runtime/lib64/bionic/libc.so!libc.so (offset 0xc1000) (fstatat+8) (BuildId: 084c8a81b8c78e19cd9a1ff6208e77cf)
#01 pc 00000000000136f4 /data/app/com.chaozhuo.gameassistant-kxy2XkNJVklT_NiZOjeP3A==/lib/arm64/libsupreme_64.so (new_stat+72) (BuildId: 0a0521ce757b07afeae723b067638f68beebe55c)
#02 pc 0000000000022270 /apex/com.android.runtime/lib64/libopenjdk.so (Java_java_io_UnixFileSystem_getBooleanAttributes0+76) (BuildId: 96541b5ef7045cd9b0259120332cac64)
#03 pc 000000000048f288 /system/framework/arm64/boot.oat (art_jni_trampoline+152) (BuildId: 7ef21945ee0a003569d945d33aa0ea0064a95c1f)
#04 pc 0000000000491004 /system/framework/arm64/boot.oat (java.io.UnixFileSystem.getBooleanAttributes+212) (BuildId: 7ef21945ee0a003569d945d33aa0ea0064a95c1f)
#05 pc 0000000000478438 /system/framework/arm64/boot.oat (java.io.File.isFile+296) (BuildId: 7ef21945ee0a003569d945d33aa0ea0064a95c1f)
#06 pc 00000000000031b0 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+336) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#07 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#08 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#09 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#10 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#11 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#12 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#13 pc 00000000000031d4 /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.getFolderSize+372) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#14 pc 00000000000035ec /system/framework/arm64/boot-QPerformance.oat (com.qualcomm.qti.Performance$HeavyGameThread.run+716) (BuildId: 865cc7e23bbdb3e54145b7a0c9e6f879b1ab26f6)
#15 pc 00000000004afbb8 /system/framework/arm64/boot.oat (java.lang.Thread.run+72) (BuildId: 7ef21945ee0a003569d945d33aa0ea0064a95c1f)
#16 pc 0000000000137334 /apex/com.android.runtime/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: d8ff78fda9077f8e6f85a96944cba214)
#17 pc 0000000000145fec /apex/com.android.runtime/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+244) (BuildId: d8ff78fda9077f8e6f85a96944cba214)
#18 pc 00000000004b16b4 /apex/com.android.runtime/lib64/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+104) (BuildId: d8ff78fda9077f8e6f85a96944cba214)
#19 pc 00000000004b27c8 /apex/com.android.runtime/lib64/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+416) (BuildId: d8ff78fda9077f8e6f85a96944cba214)
#20 pc 00000000004f3184 /apex/com.android.runtime/lib64/libart.so (art::thread::CreateCallback(void*)+1176) (BuildId: d8ff78fda9077f8e6f85a96944cba214)
#21 pc 00000000000d6cb0 /apex/com.android.runtime/lib64/bionic/libc.so!libc.so (offset 0xc3000) (__pthread_start(void*)+36) (BuildId: 084c8a81b8c78e19cd9a1ff6208e77cf)
#22 pc 0000000000074eac /apex/com.android.runtime/lib64/bionic/libc.so!libc.so (offset 0x74000) (__start_thread+64) (BuildId: 084c8a81b8c78e19cd9a1ff6208e77cf)

Hey @dfdezmel,

Thanks for reaching out and sorry to hear you’re having issues.

Unfortunately, I believe you’ve reached the wrong company. We are a Devops software company based out of Brisbane, Australia. I believe you are looking for the Octopus android gaming app correct?

Please let me know if I can help in any way, but I hope they’re able to help you out.

Best,
Jeremy